Oct 21, 2005, 02:48 PM // 14:48
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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Tombs W/N Team
well, i was just thinking yesterday about iway and other builds that use 5 or so warriors, and i got to thinking about Necro secondary warriors.
pretty much just a quick build i thought about, and was wondering what people thought
5 W/N (curses)
2 Healer Monks
1 Protector Monk
*one monk must be Mo/E*
W/N
12+1+3 Axe
10 Curses
8+1 strength
Each with Axe (must not have elemtental haft) and Curses Focus
Eviscerate (E)
Executioners Strike
Distracting Blow / Penetrating Attack
Axe Rake
Mark of Pain
Rigor Mortis
Parasitic Bond
Ressurection Signet
The monks would be just normal monks, but the Mo/E would carry ward against foes.
The point of this build is that each Warrior attacks a different target with mark of pain. Right when the fight starts, the W/N each cast Mark of Pain on a seperate target, then Rigor Mortis, then Parasitic Bond to cover up. They then start spiking their targets, but the brunt of the damage would come from 5 Mark of Pains.
now, this build wouldn't be that effective if the enemy started to move apart, but thats what Axe Rake and Ward Against Foes is for, to maximize the time that the enemy is in range of Mark of Pain. I was thinking of switching out Rigor Mortis for Rend Enchantments, but figured that Rigor Mortis would last 15 or so seconds, and the enemy could easily cast Shield of Deflection of Aegis again in the time it takes for Rend to recharge.
im not sure how this build would work, or if it would work at all, so please post any critiques or comments.
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Oct 21, 2005, 03:01 PM // 15:01
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#2
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Ascalonian Squire
Join Date: Oct 2005
Guild: Wiltwangsons legionnaires
Profession: W/N
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ive used something close to that build before and the big problem that you will find is that besides running out of energy very quickly but mark of pain is very hard to use correctly
because for this to work well everyone has to attack the same guy but then that guy dies very quickly so ur spell only got like 100 smg out of it
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Oct 21, 2005, 03:05 PM // 15:05
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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hm, im figuring that if each warrior has a Curses focus he should have around 35 energy, with gladiators top.
mark of pain lasts 30 seconds, and rigor mortis lasts arount 15 with 10 curses (has 30 second recharge), so if figure that in 30 seconds, you should have 20 energy with 2 pips of energy regen so it should work out with 10 energy for MOP and 10 for RM
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Oct 21, 2005, 03:12 PM // 15:12
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#4
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Frost Gate Guardian
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If I'm going W/N w/ a curse focus, I would use Wither as my elite instead. A caster who doesn't notice the wither on him would run out of energy pretty quickly. with 5 w/n in the team, you could suck the healers dry of energy and prevent healing.
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Oct 21, 2005, 04:51 PM // 16:51
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#5
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Krytan Explorer
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That would be pretty devestating to a healing ball.
But once they DO realize whats going on they would drift apart pretty decent and your damage would be cut by a good amount. But you are keeping a pretty good spike with Eviscerate and Executioner's.
Would be pretty funny to watch this build and an IWAY go at it. You guys could stay clumped and beat the snot out of them when they charge by handing them the Mark of Pain and Parasitic as a cover.
Another thought is drop one of the W/N for a R/N using:
Mark of Pain
Rigor Mortis
Parasitic Bond
Distracting Shot
Savage Shot
Punishing Shot{E}
Kindle Arrows
Res Sig
Throw an interrupter on one of their monks WHILE he has Mark of Pain on him and Rigor Mortis. Should help blunt any healing they use. Another good one is to bring Predatory Season for a global 20% healing reduction.
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Oct 21, 2005, 05:10 PM // 17:10
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#6
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Why not use R/N, each casts MoP on a different target then uses TF and Barrage. Eliminate a healing ball fast if each ranger is setting off 5 MoP every 1.33 seconds; that's (5*5*MoP)+(5*Arrow) for each target in a healing ball, every 1.33 seconds, so with say 30 damage per arrow and 30 damage MoP it's a mere 675 damage per second.
Of course, they may flee out of it, if they live past the first volley. Then again, groups that clump up aren't that common.
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Oct 21, 2005, 06:00 PM // 18:00
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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wow, thats nice too, especially with ranger snares
MoP + barrage + pindown + interrupts
i like it :P
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Oct 21, 2005, 07:54 PM // 19:54
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#8
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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i think you intitial build is great VS enemy teams that ball up. And that is it. However your ideas for maximizing the time that they stay in a ball is also a great idea.
Most of the criticisms here arent overly critical, because if each w/n casted MoP on a different target then even if they moved apart the other curses and each wars spike dmg would do just fine. Again though, this is considering that their healers arent up to part with your own...
Great idea, but too bad MoP is limited to dmg to surrounding foes, and not additionally to the target. I would say have 2 of the w/n take spiteful spirit instead of MoP for the to shutdown the enemy wars trying to take out your monkS!...just an idea...needs teh test TESt!
i like!
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Oct 21, 2005, 09:07 PM // 21:07
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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i didnt put spiteful in cause of the 15 energy, but it could be worked out
keep the comments coming
*and any W/N out there willing to test this out?*
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